Controls & gamepad
Everything is remappable in Settings → Controls: every keyboard key, every controller button, plus a glyph setting for Xbox, PlayStation, Switch, Steam Deck or generic button labels.
Keyboard
- Note lanes 1 to 4: D F J K
- Menus: arrow keys to move, Enter to confirm, Esc to go back or pause
- Fullscreen on desktop: F in the menu, or F11
Touch
Tap the lanes to play notes, tap and hold for sustained notes. All menus, editors and the DJ booth are touch-first. The screen stays awake during play.
Gamepad basics
- Move focus or steer: D-pad or left stick
- Confirm: south face button. Back or close: east face button
- Pause: Menu / Options / Plus
- Note lanes 1 to 4: west, south, east, north face buttons
- Shuffle stems: left bumper. Toggle the selected stem: right bumper
- Hold modifier: left trigger
Menus take exclusive ownership of the face buttons while they are open, so confirming a dialog never hits a note behind it.
In-song quick controls
- Select a stem: D-pad up / down. Lock it: D-pad left. Reroll it: D-pad right
- Toggle stems 1 to 4 directly: hold modifier + note lane
- Previous or next bar: hold modifier + D-pad left / right
- Next Radio song: hold modifier + View / Create / Minus
- Full editor menu: View / Create / Minus
Controller presets
- Face buttons: lanes on the four face buttons (default)
- Shoulder notes: lanes on LT / LB / RB / RT, face buttons stay free for menus
- Trigger + face: lanes on LT / West / East / RT
- Stick flicks: flick either stick toward a lane
- Studio chords: hold LT with face buttons for stems, LT + bumpers for undo / redo
Custom rebinds accept a single button, a stick direction, or a held chord. Presets never overwrite your keyboard bindings.
Steam Deck and DualSense
The whole game is playable with a controller only, including text entry (Steam's on-screen keyboard appears for name and code fields). On desktop, a DualSense controller gets lightbar colors and adaptive-trigger effects. Timing feel off? Run Settings → Controls → Calibrate once per device.